And I hit it for the goods, the forge points, the cash and the hammers. It's even MORE fun to hit a player who has disconnected all their houses, not built any goods or supply huts (and yes, I've seen that a time or two) but have laid down something like a Pillar of Heroes that they may have won in a special quest. Especially if an opponent hasn't synced up their productions. I love the challenge of having enough useful troops (since I don't have an Alcatraz) and the reward of taking your stuff. Some weeks I attack everyone 24/7 when I'm off work for a couple of weeks. Or even get attacked for that matter.īut I know where you are coming from. I'm 2/3 through LMA, usually in the first 10 in the neighbourhood, and rarely loose a nickel. Neither do I NOT following your recreation of the game as envisioned and designed. "I am the bully your mom warned you about " I won't hide it, the whole Plunderer-Plunderee hot debate is always soooo much fun, as fun as actually playing the game LOL. A plunder is still a kick in the butt at the opponent and it makes people who go out of their way to avoid a plunder go nuts, which I am ready to loose 100 rogue a day for Gotta love the nasty messages that comes after the plunder, that is worth the loss of a lotta rogues! If you are in Korch, can I get to know your player name so if we are in the same hood one day I will show you a plunder or two and prove you wrong? People who play this game for the attack aspect dont give a darn about loosing 20 rogue a day even if the plunder is only 10 coins from a hut. Doesn't take a mathematician to figure that one out. It is IMPOSSIBLE to get ahead or in a better shape if you disconnect. It may play in your favor in an odd time, probably more because of luck than anything else. Statistically speaking, you lose 99 times out of 100 with this overzealous impossible task. And since they normally have something to plunder, I take profit in immediate rewards as well as lessening chances of them trying this again. And I normally take revenge if I'm getting attacked to make them feel their medicine. I aid my hood normally, this has better potential to make more aids to my houses, thus less chance to actually get plundered. Probably I will eventually drop goods production in order to get me more RQ fodder, will need to compensate with previous age's tribal squares, tho. I still run goods production - not exactly a zero-plunder configuration, but a real help in getting through GE4 to get them diamonds, as well as an indirect source of ritual flames (read less chance of getting plundered at all). Let them get those 110 coins (280, whatever) at the potential expense of losing a unit or two. I tolerate getting plundered for houses, if they are actually capable of winning vs my defence. They get motivated, voila, non-plunderable supplies. I run daily productions from current age supply buildings. (Gonna put that Cape actually, once I get goods) Pillar of heroes, back tower, SoKs, tribal squares, what have you, and what you desire to build. Use buildings that give you more than just double coins when motivated. NO buildings that can't be motivated and can be plundered. But, the valid points here are present, and are worthy in combination to eventually implement.
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